Matt Kirsch
10-06-2009, 04:26 PM
Has anybody heard of any work being done on a truly bidirectional 3D plane? We've got the VPP technology now, but you really don't have much control of the airplane in reverse-pitch.
I've been mulling it over in my head... How to get controlled flight in both directions from a plane that looks almost normal?
You need a plane that flies reasonably well both as a canard pusher, and as a conventional aircraft. My thinking is the plane would need to have its CG at 50% MAC. Anybody fly a 3D plane balanced that far back?
Control surfaces would need to be addressed. Full flying stab, that's for sure. I'm thinking you almost have to have full flying wings too, aka "wingerons." Either the entire wing tilts, or just a section near the tip.
I've been mulling it over in my head... How to get controlled flight in both directions from a plane that looks almost normal?
You need a plane that flies reasonably well both as a canard pusher, and as a conventional aircraft. My thinking is the plane would need to have its CG at 50% MAC. Anybody fly a 3D plane balanced that far back?
Control surfaces would need to be addressed. Full flying stab, that's for sure. I'm thinking you almost have to have full flying wings too, aka "wingerons." Either the entire wing tilts, or just a section near the tip.